机读格式显示(MARC)
- 010 __ |a 978-7-115-27645-2 |d CNY79.00
- 021 __ |a CN |b 01-2011-3963
- 099 __ |a CAL 012012200874
- 100 __ |a 20120525d2012 em y0chiy50 ea
- 200 1_ |a 实战Flash游戏开发 |A shi zhan Flash you xi kai fa |d = Real-world Flash game development |e how to follow best practices and keep your sanity |f (美) Christopher Griffith著 |g 李鑫, 杨海玲译 |z eng
- 210 __ |a 北京 |c 人民邮电出版社 |d 2012
- 215 __ |a 428页 |c 图 |d 24cm
- 225 2_ |a 图灵程序设计丛书 |A tu ling cheng xu she ji cong shu
- 305 __ |a 据Elsevier 2012年英文版第2版译出
- 306 __ |a 由Elsevier(Singapore)Pte Ltd.授权人民邮电出版社出版发行
- 410 _0 |1 2001 |a 图灵程序设计丛书
- 500 10 |a Real-world Flash game development : how to follow best practices and keep your sanity |A Real-world Flash Game Development : How To Follow Best Practices And Keep Your Sanity |m Chinese
- 606 0_ |a 动画制作软件, Flash |A dong hua zhi zuo ruan jian , flash
- 701 _1 |a 格里菲思 |A ge li fei si |g (Griffith, Christopher), |f 1979- |4 著
- 702 _0 |a 李鑫 |A li xin |4 译
- 702 _0 |a 杨海玲 |A yang hai ling |4 译
- 801 _0 |a CN |b TL |c 20120524
- 801 _2 |a CN |b PUL |c 20120619
- 905 __ |a XATU |d TP391.41/1872=2